//==============================================================================
// Spearman_anim.txt
//==============================================================================

import bow_atlantean_anim.txt

//==============================================================================

define Shield
{
   SetSelector
   {
      set hotspot
      {
         version
         {
          visual Attachments E Shield Large Bronze
		ReplaceTexture Attachments E Shield Copper/attachments p shield
         }
      }
         }
}


//==============================================================================

define Spear
{
   SetSelector
   {
      set hotspot
      {
         version
         {
          Visual Attachments A Spear Iron
         }
      }
         }
}


//==============================================================================
define Head
{
SetSelector    
{ 		
VariationLogic
   { 		
set hotspot
      {
         version
         {
            Visual Cavalry N Raiding Cavalry Head Standard
ReplaceTexture cavalry n raiding cavalry head standard/immortal head
      }
  }
      set hotspot
      {
         version
         {
            Visual Cavalry N Raiding Cavalry Head Standard
	    ReplaceTexture cavalry n raiding cavalry head standard/immortal head3
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
	    ReplaceTexture Infantry G Hoplite Head Standard/immortal head2
         }
      }
set hotspot
      {
         version
         {
            Visual Cavalry N Raiding Cavalry Head Standard
	    ReplaceTexture cavalry n raiding cavalry head standard/immortal head4
         }
      }
    }
 }

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
					Visual Archer X Arcus_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
					Connect TopOfHead Head hotspot
					connect lefthand bow hotspot
					connect LeftForearm Shield hotspot
					ReplaceTexture archer x iron/archer p immortal standard
					
         }
      }

   }
}

//==============================================================================

anim Bored
{
  SetSelector
  {
	VariationLogic
SetSelector
   { 
	set hotspot
      {
         version
         {
				Visual Infantry E Spearman_BoredA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard
         }
      }
}
SetSelector
   { 
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_BoredA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard2
         }
      }
}
SetSelector
   { 
	set hotspot
      {
         version
         {
				Visual Infantry E Spearman_BoredA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard3
         }
}
      }
        }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
    VariationLogic
SetSelector
   { 
	 set hotspot
      {
         version
         {
				Visual Infantry E Spearman_IdleA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard
         }
      }
   } 
SetSelector
   { 
 set hotspot
      {
         version
         {
				Visual Infantry E Spearman_IdleA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard2
         }
      } 
   } 
SetSelector
   { 
set hotspot
      {
         version
         {
				Visual Infantry E Spearman_IdleA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard3
         }
      }
   } 
   }
}


//==============================================================================

anim run
{
   SetSelector
   {
    VariationLogic
SetSelector
   { 
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard
         }
      }
  }
SetSelector
   { 
set hotspot
      {
         version
         {
				Visual Infantry E Spearman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard2
         }
      }
  }
SetSelector
   { 
set hotspot
      {
         version
         {
				Visual Infantry E Spearman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard3
         }
  }
      }
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
    VariationLogic
SetSelector
   { 
     set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard
         }
      }
   }
SetSelector
   { 
set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard2
         }
      }
   }
SetSelector
   { 
set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard3
         }
      }
   }
   }
}

//==============================================================================

anim Attack
{
   SetSelector
   {
    VariationLogic
SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.45 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard
         }
      }
   }
SetSelector
   {
 set hotspot
      {
         version
         {
				Visual Infantry E Spearman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.45 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard2
         }
      }
   }
SetSelector
   {
 set hotspot
      {
         version
         {
				Visual Infantry E Spearman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.45 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard3
         }
      }
   }
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
    VariationLogic
SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_DeathA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard
         }
      }
    }
SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_DeathA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard2
         }
      }
    }
SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_DeathA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard3
         }
      }
   }
    }
}


//==============================================================================

anim Flail
{
   SetSelector
   {
    VariationLogic
SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_FlailA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard
         }
      }
  }
SetSelector
   {
 set hotspot
      {
         version
         {
				Visual Infantry E Spearman_FlailA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard2
         }
      }
  }
SetSelector
   {
 set hotspot
      {
         version
         {
				Visual Infantry E Spearman_FlailA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard3
         }
      }
  }
   }
}
